Winner of The Most Person Centred Platform 2026
We are honoured to have been chosen as the most person centred wellbeing platform of 2026!
https://ghpnews.digital/winners/wellbeing-for-us-2

Winner of The Most Person Centred Platform 2026 Read More »
We are honoured to have been chosen as the most person centred wellbeing platform of 2026!
https://ghpnews.digital/winners/wellbeing-for-us-2

Winner of The Most Person Centred Platform 2026 Read More »
As social media becomes more prevalent in our daily lives it is important to be mindful of how it affects our wellbeing. Most of us know that too much social media can be negative for us however we do not have any coping strategies for the stress of social media or any understanding of why social media makes us feel this way. In this article, we will explore the main sources of this stress and ways to reduce it.

By Charlotte Crosby -Social media officer
FOMO otherwise known as ‘the Fear Of Missing Out’ occurs when we see pictures of people doing exciting or interesting things with others that do not include ourselves. It could be triggered by a picture of colleagues going to a pub at the weekend or an old school friend traveling the world, we have all experienced this at some point online. So how do we stop feeling like this?
Body image
Social media is inundated with images of beautiful people, it is very easy to scroll through posts and wonder ‘Why don’t I look like that?’. So it is important to remember to:
Disruption of sleep
We are all guilty of laying in bed for far too long on our phones when we are supposed to be asleep. This is bad because the blue light from our phones disrupts our sleep wake-cycle so it is almost impossible to fall asleep. Some useful advice would be to;
Addiction
‘Doomscolling’ is the excessive consumption of social media content for a long time. Often we can feel ourselves getting more anxious as we continue to mindlessly scroll but somehow we can not seem to stop ourselves. Often by the time we stop scrolling a lot of time has elapsed and we feel regret thinking about how else we could have used the time. The main reason for this is that by its very nature social media has been designed to be addictive as they create small surges of dopamine in our brain which encourage us to chase it more. Some ways to avoid doom-scrolling are;
Disconnected
Social media was invented to connect people across the world however it also has the bizarre way of making people feel even more disconnected from each other. This is because we are bombarded with so many ways to connect with so many people online that we can neglect to nurture smaller more important relationships. Here are some ways to feel more connected;

Common Signs of Stress:
The first thing to do when under stress is to admit to yourself you are under stress. Then seek help and talk through your situation with your GP and gain support through platforms such as wellbeing for us. Our therapists are trained to listen and to give advice. We hope you can find the courage to seek out support.
Dementia is a progressive and irreversible neurological disease characterised by cognitive and physical decline due to decreasing brain function which affects movement, memory, speech and mood.
Diagnosing Dementia

The Diagnostic and Statistical Manual of Diseases[1] (DSM-V) diagnoses dementia according to the following criteria:
A. Evidence of significant cognitive decline from a previous level of performance in one or more cognitive domains:
B. The cognitive deficits interfere with independence in everyday activities. At a minimum, assistance should be required with complex instrumental activities of daily living, such as paying bills or managing medications.
C. The cognitive deficits do not occur exclusively during the course of delirium.
D. The cognitive deficits are not better explained by another mental disorder (e.g., major depressive disorder or schizophrenia).
Types of Dementia – The Three Most Common Forms:
Alzheimer’s Disease
Vascular Dementia:
Lewy Body dementia
Causes and Risk Factors
Age
Genetics:
Lifestyle and Environment
Treatments
Medication
There is no medication that can cure or completely stop dementia, but these medications do act to slow the process and reduce symptoms:
Acetylcholinesterase Inhibitors:
Memantine Hydrochloride:
Therapies
Cognitive Stimulation Therapy (CST):
Life Story Work:
[1] American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (5th ed.). https://doi.org/10.1176/appi.books.9780890425596
[2] Safieh, M., Korczyn, A.D. & Michaelson, D.M. ApoE4: an emerging therapeutic target for Alzheimer’s disease. BMC Med 17, 64 (2019). https://doi.org/10.1186/s12916-019-1299-4
[3] Sahakian, B., Jones, G., Levy, R., Gray, J., & Warburton, D. A. V. I. D. (1989). The effects of nicotine on attention, information processing, and short-term memory in patients with dementia of the Alzheimer type. The British Journal of Psychiatry, 154(6), 797-800.
[4] Peters, R., Peters, J., Booth, A., & Anstey, K. J. (2020). Trajectory of blood pressure, body mass index, cholesterol and incident dementia: systematic review. The British Journal of Psychiatry, 216(1), 16-28.
[5] Peters, R., Ee, N., Peters, J., Booth, A., Mudway, I., & Anstey, K. J. (2019). Air pollution and dementia: a systematic review. Journal of Alzheimer’s Disease, 70(s1), S145-S163.
[6] Mohammad, D., Chan, P., Bradley, J., Lanctôt, K., & Herrmann, N. (2017). Acetylcholinesterase inhibitors for treating dementia symptoms-a safety evaluation. Expert opinion on drug safety, 16(9), 1009-1019.
[7] Wang, R., & Reddy, P. H. (2017). Role of Glutamate and NMDA Receptors in Alzheimer’s Disease. Journal of Alzheimer’s disease : JAD, 57(4), 1041–1048. https://doi.org/10.3233/JAD-160763
[8] Spector, A., Thorgrimsen, L., Woods, B. O. B., Royan, L., Davies, S., Butterworth, M., & Orrell, M. (2003). Efficacy of an evidence-based cognitive stimulation therapy programme for people with dementia: randomised controlled trial. The British Journal of Psychiatry, 183(3), 248-254.

How can I find opportunities for volunteer work at Christmas?
If you’ve ever thought about becoming a volunteer now is the time to try it there are many charities that will help people at Christmas.
If you love cooking and want to find a fun way to make a difference in your community why not become a cooking volunteer ?
It doesn’t matter whether you’re an experienced chef or a kitchen novice, you can still volunteer.
A soup kitchen is a place where free food is served for people who are homeless or who can’t afford to feed themselves.
There are soup kitchens all over the UK and the world, and every day millions of people worldwide rely on them for food.
Soup kitchens are often run by charities, community centres or church communities, and they rely on donations of food from the public and from food retailers.
Apart from food there are many other opportunities to volunteer and give back please have a look through your local council or google.
There are so many positive aspects to volunteering a sense of community an altruistic attitude to others and most importantly giving back over the holiday season.
Volunteering at Christmas time Read More »

What is Movember?
Movember is a charity that hosts an annual event where men grow moustaches and beards in November to promote and raise money for men’s health issues including prostate cancer, testicular cancer, and suicide. In this article, we will explore the problem of men’s mental health, what you can do to support yourself and the men in your life, and what you can do to participate in Movember.
The Men’s mental health crisis
Globally men are experiencing a mental health crisis and the statistics are alarming. Men count for around 75% of all national suicides, this has been a trend since the mid-1990s according to the Office of National Statistics. Men are less likely to seek help than women with only 36% of all NHS referrals for psychological therapies being for men. These figures are largely attributed to the fact that stereotypes encourage men to be strong and not to talk about their feelings so they are less likely to admit to struggling with their mental health when it first becomes an issue. Below we will outline some ways we can support the men in our lives and help adopt healthier attitudes towards men’s mental health.
Support
Movember has funded more than 1,320 men’s mental health projects globally and has spread awareness for men’s issues everywhere. Their impact has been huge and helped thousands of men in need. So what can you do to support the men in your life who may be struggling?
1) Encourage a good work-life balance
One of the main reasons men struggle with their mental health is the immense pressure to provide for their household. This has been a long-standing stereotype that men should be the breadwinners and although women are now also able to work, the pressure remains on men to be financial providers. Encourage them to set a boundary between working hours and home hours. This will give them time to recharge from work and to have more energy for tomorrow.
2) Promote unconditional self-acceptance
A huge struggle with mental health is how hard we are on ourselves. One way to promote self-compassion is to ensure men’s feelings are heard and validated. We are all human and we all make mistakes. Let them know that this is okay we are all trying our best.
3) Check-in with them regularly
Checking in with them regularly provides a safe space for men to open up about any issues they may be facing especially as they may be reluctant to bring these issues up themselves. Give them regular opportunities to talk about anything they may be struggling with and show them that you care.
4) Advocate for healthy habits
What we eat, how much we sleep, and how much exercise we get can all contribute to improving our overall mental health. Advocating for these habits can help people maintain good mental health in the long term.
5) Support them in getting help
There is no shame in getting help for our mental health. Men find it harder to make this first step so let them know it is okay and how help could improve things for them. Getting help is not giving up, it is your first step to fighting poor mental health and regaining control.
Get Involved
To show your support to all men struggling this November here are all the ways you can get involved this November.
1) Raise funds
2) Donate
Make a single donation directly to Movember. However big or small your donation, you are helping make a huge difference to men’s mental health.
3) Join an event
4) Support your friends and family
● Check-in with your friends and family regularly. Let them know that you are there to support them and give them a safe space to talk.
When you think of video games and mental health, what is the first thing that comes to mind? For many of you, you may think about the infamous relationship between violence and video games. However, this narrative is slowly changing in this day and age, reflecting a promising future. In this article, we’ll go over the history of mental health and video games, how it has changed in the present day, and what is set to come.

What was it like?
Video games have had a controversial history, especially in the media. In 2000, the American Psychological Association wrote an article which argued that playing combat-driven, violent video games increased aggressive thoughts and feelings. They thought video games were more harmful than violent films or shows as they are more interactive and immersive in nature, leading to more negative aftereffects. This claim may appear unsurprising. Video games have historically displayed and capitalised on negative representations of different mental health conditions, with many portraying them violent, dangerous, or incurable.
One study revealed that the 50 highest-selling video games from 2011 to 2013 included characterisations that were highly stigmatising, with many falling into stereotypes such as ‘homicidal manic’ or ‘narcissistic parasite’. This includes famous game franchises such as, Call of Duty, Borderlands,and Grand Theft Auto. Another study by Ferrari et al. had found that out of 100 games, almost all the characters were described in some way as ‘crazy’ or ‘mad’, with around 30-35% of the games depicting characters as violent, lonely or helpless. Despite these games being highly popular and loved by its community, its exploitation of mental health experiences is undeniable. In portraying these stereotypical characterisations, these games fed back into the stigma surrounding mental illness, leading to further misunderstandings and ridicule. From this, we can see how the theme of violence and aggression was woven through the media coverage of video games.
What is it like now?
In recent days, conversations surrounding the overly violent nature of video games have appeared to have changed their tune, with many going back on their previous claims. New research at the University of Oxford has found that there is no correlation between playing video games and aggressive behaviour, suggesting that previous studies may have been influenced by researcher bias. While this does not rule out the history of stereotypical and negative characterisations of mental illness, it does reduce the overwhelming suggestions that video games have adverse effects on players.
Instead, many discussions in the present day have begun to look towards the potential of video games in advocating for mental health awareness, as well as supporting those who are struggling with their symptoms. Games such as, Hellblade: Senua’s Sacrifice (2017) and Depression Quest (2013), have received critical acclaim for their attempts to depict the experiences of those who are struggling with symptoms of mental illness. Using the immersive and interactive qualities of video games, both games present the mental health journey of their main characters to the player. Not only does this bring awareness to the types of experiences and struggles that may be faced during someone’s mental health journey, but it also allows the player to further understand and sympathise with the different conditions.
There are some games on the market that have been described as possessing qualities that supportive and comforting for those who are having a difficult time with their wellbeing. It has an uplifting quality as people can see and relate with similar experiences of their own through a screen. Celeste, released in 2018, is a game which has been noted for its uplifting and emotive story. It follows the story of Madeline, a young woman with anxiety and depression who aims to climb up Celeste Mountain. During her journey, you must face the personified form of her self-doubt and tackle the challenges that come with scaling the mountain. The game boasts a beautiful soundtrack that accompanies the player on their journey, with messages of hope and self-discovery as Madeline progresses through her journey.
Looking at these examples, we can see how the gaming industry has grown and gravitated towards writing and producing games that attempt to respectfully depict and bring awareness to mental health issues.
What is to come?
With the further development of technology, the potential for video games continues to expand. In the future, this may result in the development of video games that explore a greater variety of stories and experiences of those who have struggled with mental health issues. Additionally, with the growing discussion and development of video games that attempt to faithfully depict such experiences, we could see a greater understanding of mental health experiences, reducing its stigmatisation and stereotyping.
Reference List:
Anderson, C. and Dill, K. (2000). Violent Video Games Can Increase Aggression. American Psychological Association. [online] Available at: https://www.apa.org/news/press/releases/2000/04/video-games.
Celeste. 2018. PC [Game]. Maddy Makes Games: Canada.
Depression Quest. 2013. PC [Game]. The Quinnspiracy.
Ferrari, M., McIlwaine, S.V., Jordan, G., Shah, J.L., Lal, S. and Iyer, S.N. (2019). Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games. JMIR Mental Health, [online] 6(5), p.e12418. doi:https://doi.org/10.2196/12418.
Hellblade: Senua’s Sacrifice. 2017. PC [Game]. Ninja Theory: Cambridge.
Przybylski, A.K. and Weinstein, N. (2019). Violent video game engagement is not associated with adolescents’ aggressive behaviour: Evidence from a registered report. Royal Society Open Science, [online] 6(2). doi:https://doi.org/10.1098/rsos.171474.
Shapiro, S. and Rotter, M. (2016). Graphic Depictions: Portrayals of Mental Illness in Video Games. Journal of Forensic Sciences, 61(6), pp.1592–1595. doi:https://doi.org/10.1111/1556-4029.13214.
The History of Mental Health and Video Games: Past, Present and Future. Read More »